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[Physics] Physics Raycaster does not detect the full object's collider b...
Steps to reproduce:1. Open user attached project2. Play the scene3. Select the EventSystem and observe the output4. Select the Game ... Read more
[LWRP] Game objects are missing from the sample scene when platform is s...
To reproduce:1. Create a new project with LWRP template2. Switch platform to Android3. Open Scene window Expected results: Scene is ... Read more
Inconsistent AssetBundle build times with different compression settings...
Reproduction steps: 1. Open "AssetBundleBuildTime" project2. "Window" -> "AssetBundle Browser"3. Drag "Lightmap-0_comp_shadowmask... Read more
[Networking]Client side projects/builds cannot connect to Host side proj...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Transfer build to a different machine4. Start ... Read more
Changes to prefabs aren't applied to Instantiated instances of the prefa...
When you make changes to a prefab, the changes will not be applied to any instance of that prefab instantiated at runtime until you ... Read more
[Android] Built project crashes on Google Play services authentication p...
To reproduce: 1. Download attached project "AndroidBug.zip" and open in Unity2. Open "MainScene" scene3. Set Android platform4. Run ... Read more
[iOS][VideoPlayer][Memory] Loading a video via clip/url memory spikes in...
To reproduce:1. Open users attached project "New Unity Project.zip"2. Build for iOS device3. Open built project with Xcode4. Run it ... Read more
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D ren...
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D render textures 1. What happened We use 3D (volume) render text... Read more
Editor crashes after exiting Play Mode
How to reproduce:1. Open user's attached project "LabsShadowmask.zip"2. Enter the play mode (wait for the animation to begin)3. Exit... Read more
[LWRP][Mobile] Sample scene is not rendered with GLES2 API
To reproduce:1. Create a new project with LW template2. Switch platform to iOS or Android3. In player settings set graphics API to G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld