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A particular script is not recognized as a MonoBehaviour
The script seems to be not recognized as MonoBehaviour if it is in a custom namespace AND there is a preprocessor directive: #if UNI... Read more
Text input inputs Indic languages' scripts as question marks (?)
To reproduce: 1. Change keyboard language to any Indic language (Sinhalese, Devanagari, Sanskrit, etc.) 2. Open a new Unity project... Read more
Stuck on compiling when class inherits a NetworkBehaviour class
Steps to reproduce: 1. Open user attached project 2. Open ExtendsNetworkBehaviourClass.cs script 3. Uncomment.the line SyncListBool ... Read more
[Windows][Standalone] Crash when exiting standalone 'UnityPlayer.dll cau...
How to reproduce: 1. Open attached project 2. Build windows standalone 3. Start the build 4. Once it's running, exit the build by AL... Read more
[Projector] Projector component using wrong Projection matrix when camer...
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more
NavMesh returns incorrect NavMeshBuildSettings when accessing via GetSet...
To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe console Expected: console prints out identical data as ID's are ... Read more
[Anim] can no longer animate BlendShapes
I'm no longer able animate BlendShapes in the AW. Blendshape values can be changed in the inspector, but keys are no longer created ... Read more
Game Object's Animator Controller is not saved after deleting Library fo...
How to reproduce: 1. Open QA-supplied project 2. In the Hierarchy expand "Larva" and select "Animator" gameobject 3. Observe that in... Read more
Standalone build crashes in vkEnumerateInstanceLayerProperties when it i...
To reproduce: 1. Open the project, attached by the user (VulkanTest.zip) 2. Build it for Windows standalone 3. Download Vulkan SDK ... Read more
Crash on RenderImageFilters if trying to render with Camera that is alre...
How to reproduce: 1. Open "CameraCrash.zip" project 2. Open the "scene" scene 3. Enter Play mode 4. Exit Play mode Actual result: U... Read more
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