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0
votes
Fixed

[Metal] Project does not open on second launch if Preloaded Shaders are ...

Shaders

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Jun 01, 2017

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Version/s: 2017.1.0b2

How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support3. Go... Read more

9
votes
Duplicate

Objects lighten up by light probes in Gamma Color Space looks too bright

Global Illumination

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Mar 07, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open case_678167 project2. Bake scene lighting (Lighting window -> Build)3. Cube t... Read more

0
votes
Fixed

Image with gradient Shader Graph set to its Material disappears when res...

Package: Shader Graph

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Dec 27, 2021

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Version/s: 12.1.3

How to reproduce:1. Open the user's attached "SGSample" project2. Build and Run the "SampleScene" Scene3. Resize the Player window E... Read more

0
votes
Fixed

UI Builder “Create Template” Fails with Invalid UXML and Missing Root El...

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Jun 06, 2025

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Version/s: 6000.0.50f1, 6000.1.6f1, 6000.2.0b5, 6000.3.0a1

Steps to reproduce:1. Open the user's attached project "roster-tool.zip"2. Open the "Assets/Views/GameView.uxml" file in the UI Buil... Read more

0
votes
Fixed

[Regression][HelpTab] 2 segment separator lines are rendered in Help con...

Editor - Other

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Jan 23, 2017

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Version/s: 5.6.0b5

Steps to repro: 1. Open Unity;2. Create new project;3. Expand 'Help' context menu tab;4. Observe element's rendering inside the 'Hel... Read more

0
votes
By Design

Command buffers don't work until the camera is re-enabled

Camera

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May 17, 2016

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Version/s: 5.4.0b17

Steps to reproduce:1. Open project2. Open "editor_tool_scene" scene3. Go to Main Camera in object hierarchy and locate "Simple Scree... Read more

0
votes
Fixed

[DX12] Fix nullptr access in some functions of BufferD3D12.h

DirectX12

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Aug 27, 2025

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Version/s: 6000.0.57f1, 6000.2.2f1, 6000.3.0b1, 6000.4.0a1

Steps to reproduce: Have invalid entry, so that GetVersionInternal() return null Call a method which uses the result (i.e., GetGPUVi... Read more

1
votes
By Design

NavMesh.SamplePosition calculates position between nearest points incorr...

AI Navigation

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May 21, 2018

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Version/s: 2017.4.1f1

How to reproduce:1. Open given Unity project2. Enter "BugScene" scene3. Notice 3 green lines in the scene menu4. Try to move "WRONG!... Read more

0
votes
By Design

Rotation Constraints constrain in Local Space rather than World Space

Physics

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Mar 13, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene unity4TorqueTester.unity- Scene contains 3 cubes:- Cube 1 (NormalCube) is no... Read more

0
votes
Fix In Review

[2D][URP] Sprite Light visuals and gizmo are wrong for sprites with a pi...

Package: Scriptable Render Pipeline Universal

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Jan 20, 2022

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Version/s: 12.1.3

[2D][URP] Sprite Light visuals and gizmo are wrong for sprites with a pivot that isn't at center Repro steps:- Observe the differenc... Read more

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