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1
votes
Won't Fix

[Android] [IL2CPP] Stack frames doesn't have any symbolic information in...

Mobile

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Aug 03, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Scripting Backend is set to IL2CPP in Player Settin... Read more

1
votes
Won't Fix

[IL2CPP] Obsolete "BuildOptions.ForceOptimizeScriptCompilation" suggests...

IL2CPP

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Aug 04, 2017

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Version/s: 2017.1.0p2

To reproduce: 1. Open project attached by QA 2. Check the console and notice warning: warning CS0618: `UnityEditor.BuildOptions.Forc... Read more

0
votes
Won't Fix

Building in Batch mode, while using BuildPipeline.BuildPlayer, doesn't r...

Deployment Management

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Aug 05, 2017

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Version/s: 5.6.3f1

Reproduction steps: 1. Open "Tests_UnityProj.zip" 2. "Test" -> "BuildPipelineTest" * 3. See that outside the project folder a Build... Read more

0
votes
By Design

AnimationTransitionInfo.fullPathHash doesn't return unique hash

Animation

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Aug 06, 2017

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Version/s: 2017.1.0f3

https://docs.unity3d.com/ScriptReference/AnimatorTransitionInfo-fullPathHash.html states that AnimationTransitionInfo.fullPathHash r... Read more

0
votes
Won't Fix

[OS.X] Time.deltaTime gives negative value of 1E-05 when changing date i...

Scripting

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Aug 06, 2017

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Version/s: 5.6.1f1

To reproduce: 1.Open users attached project "Negative Delta Time Test.zip" 2.Drag "test.cs" script from project window to Main Camer... Read more

0
votes
Won't Fix

Scene GUI style is changing when an object is selected in the Scene

IMGUI

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Aug 07, 2017

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Version/s: 2017.1.0f1

To reproduce: 1. Open the project, attached by the user (TestUIBug.zip) 2. Open "Scene" scene 3. Make sure you are using a light Ed... Read more

0
votes
By Design

TextureImporterSettings.readable = true does not actually set the textur...

Graphics - General

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Aug 07, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Download and open the attached project 2. Go to Window/Pixel Terrain/Import Texture and import a png file 3. ... Read more

0
votes
Not Reproducible

NavMeshBuilder creates navmesh with 'step up' into static cube with coll...

AI Navigation

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Aug 07, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Download attached project 2. Open "scene" Scene 3. Press Play Expected result: NavMeshBuilder creates navmesh ... Read more

0
votes
Fixed

Font.textureRebuilt does not always get called when textures are generated

Graphics - General

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Aug 07, 2017

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Version/s: 2017.1.0p2

Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callb... Read more

0
votes
Fixed

[Windows][TextureImporter] dds texture produces line artifacts

Graphics - General

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Aug 07, 2017

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Version/s: 5.6.2p2, 2018.1.0a4

To reproduce: 1. Create new project 2. Add the attached "rgbtest.dds" file into the Assets folder Desired outcome: Image colours ... Read more

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