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0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

1
votes
Fixed

"NullReferenceException" error and memory leak warning is thrown when En...

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Oct 17, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Package Manager window (Window > Package ... Read more

0
votes
Fixed

IL2CPP Scripting Backend build fails when using function pointers in a s...

IL2CPP

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Aug 09, 2021

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Version/s: 2021.2, 2021.2.0b6

Reproduction steps:1. Open the attached "1356723.zip" project2. Go to Player Settings (File > Build Settings > Player Settings... Read more

2
votes
Not Reproducible

[WebGL] Xmlreader parses data incorrectly

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more

0
votes
Fixed

[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...

IL2CPP

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Dec 07, 2021

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Version/s: 2021.2.5f1, 2022.1, 2022.2

Reproduction steps:1. Open the "UI Interaction" Scene in the attached project "VR.zip"2. Go to File > Build Settings3. Add "UI In... Read more

0
votes
Fixed

[Timeline] Dropdown icon for "Advanced" properties doesn't work under "C...

Package: Timeline

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Jan 03, 2020

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Version/s: (Preview 5) 1.3.0

The Dropdown icon for "Advanced" properties doesn't work under "Control Playable Asset" in Inspector.Please refer to the attached vi... Read more

0
votes
Fixed

[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...

Global Illumination

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May 17, 2016

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Version/s: 5.4.0b18

1. What happenedRepro steps:1) Open the project ReflProbesCrash and scene random_generate_scene2) Play the scene3) While the mesh is... Read more

0
votes
Fixed

Text is not selectable in Profiler's Custom Module's Default Details view

Profiling

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May 18, 2021

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Version/s: 2021.2, 2021.2.0a18

How to reproduce:1. Open the user's attached "New Unity Project" project2. Open the Profiler (Window->Analysis->Profiler)3. Re... Read more

0
votes
By Design

”-1” is returned when using “buildIndex” for not active scenes that are ...

Scene Management

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May 26, 2023

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Version/s: 2020.3.48f1, 2021.3.26f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16

How to reproduce:1. Open the user’s attached “sceneIndexBug.zip” project2. Enter Play Mode and observe the text in the Game window E... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

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Jun 05, 2015

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Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

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