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Scene needs to be saved twice when creating an instance of a Prefab havi...
How to reproduce:1. Open the attached project "1195283.zip"2. Create an instance of the "test" Prefab in a scene3. Notice that the s... Read more
Various Inconsistencies when creating a prefab out of a corrupted GameOb...
How to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug3. In t... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project2. Create Hierarchy >... Read more
Errors thrown when deleting .meta files using AssetDatabase.DeleteAsset ...
How to reproduce:1. Open the attached project ("reproProject.zip")2. Go to "Deletion" -> "DeleteAssetMeta"3. Observe the console ... Read more
[Addressables] AssetReference.RuntimeKeyIsValid returns false for sub-ob...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
Wrong AndroidManifest.xml file is generated after building to Android
How to reproduce:1. Open the attached "Repro1198652.zip" Project2. Make sure Vulkan API is in the list of Player > Graphics setti... Read more
Output Texture's RGB values are slightly different from the source PNG i...
How to reproduce:1. Open the attached project's Scene labeled "Bug"2. Enter the Play Mode3. Exit the Play Mode after waiting for a f... Read more
DragAndDrop state is not cleanup after a drag
This bug was originally reported on the #pyshotgun-facebook channel. Basically the state of DragAndDrop is not properly reset after ... Read more
Editor crash on AssetDatabase.CreateAsset() called from Editor.OnDisable
How to reproduce:1. Open user attached project "New Unity Project.zip"2. Open scene "TestScene"3. Select "GameObject" in the Hierarc... Read more
[SRP] Shadow culling ignores Lens Shift setting on Camera
To reproduce:1) Open the attached project and scene2) Look at the game view Expected: Each object visible in the game view cast a sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open