Search Issue Tracker
AssetDatabase.LoadAssetAtPath(path, type) returns null if the asset is h...
Steps to repro:1. Open the project2. Select "Data with hidden sub-asset" in the inspector3. In the context menu (gear wheel) select ... Read more
Geometry usage of a shader is listed as only position until a material i...
Steps to reproduce : - import the project attached- select the Diffuse Shader and notice that the geometry section lists it as only ... Read more
Lens flare ignore layers does not work as intended
To reproduce:1. Open attached project2. Open scene LightSocketTest. It contains a lens flare and a socket mesh collider that should ... Read more
Crash when selecting a canvas element in the Hierarchy
Steps to reproduce : - import the project attached- open the "MainMenu" scene- expand the "MenuController" in the Hierarchy- select ... Read more
Rendering does not look smooth, when resizing Windows standalone player
Rendering does not look smooth, when resizing the windows player - please see attached video for details To reproduce:- Open attache... Read more
[WP8] Cannot export VS solution on 5.0.0a8
To reproduce:1. Create a new project2. Switch to WP8 platform3. Build...4. ERROR: Error building Player: Exception: Failed to run re... Read more
UnityEvent dropdown shows oddly named setter properties in the function ...
To reproduce:1. Create a new project2. Create a uGUI button3. Add a new event on click4. Drag the main camera as the gameobject5. Se... Read more
"Deferred" and "Linear" settings for Rendering Path/Color Space, make th...
"Deferred" and "Linear" settings for Rendering Path/Color Space, make the scene go dark in Full Screen mode. To reproduce:- Open att... Read more
The handle of a slider is unaligned in playmode
Steps to reproduce : - create a new project- create a new slider- press play and notice the handle is unaligned *Note :Regression fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled