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[Improved Prefabs] Scene prefab instances imported from older versions h...
Reproduction steps:1. Open the attached project "RewiredU2018_1.zip";2. Go to Window -> Rewired -> Extras -> Control Mapper... Read more
[Windows] Menu items stay enabled even though operations aren't allowed
Steps to reproduce: 1. Create new project2. Without having anything selected, go to Component top menu and notice that all component... Read more
[2017.4] [iOS] NSInvalidArgumentException in UIScreen coordinateSpace cr...
To reproduce:1. Create empty project2. Build and run on a device with iOS 7 Expected: build will run on iOS 7 deviceActual: app cras... Read more
Collider stays in old location if object is moved and has a new parent s...
Fixed 2018.3.0a3 Workaround: Set the parent before moving the object Read more
[Regression] Clicking Collab window tab while it's open reopens it inste...
Steps to reproduce:1. Open a new project2. Click on Collab window tab (Top right corner of the editor, near 'Layers' and 'Layout')3.... Read more
Textures are corrupted in build when using DirectX 12 with Graphics Jobs...
To reproduce:1. Open user's attached project2. Build and run Expected: textures are not corrupted (check correct result in Editor's ... Read more
[Improved Prefabs] Base Prefab can be set as child of Variant Prefab cau...
Steps to reproduce:1. Create or open an existing project2. Create any prefab3. Create a Prefab Variant of this prefab4. Open the cre... Read more
[Trail Module] Crash in BuildParticleLineSegment<0
Hard to repro, happens occasionally. Repro steps:1. Open Scene 21_TrailRenderer2. Ensure that "Simulate Layers" in the scene view ov... Read more
Inconsistent popup menu behavior between tabs
Steps to reproduce:1. Open new project2. Click on 'Account' tab (Top right corner of the editor, near 'Layers' and 'Layout')3. While... Read more
[Mac] Unity Crashes on loading when Particles Shape property is set to Mesh
How to reproduce:1. Download my attached project "TestParticles.zip"2. Open that project Expected result: The project opensActual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used