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[Scripted Importer] Imported files are broken/detached from script
How to reproduce:1. Open user's attached project2. In the Project view navigate to Assets -> Id1 -> maps3. Try reimporting any... Read more
[Prefabs] RawImage RenderTexture that was set via script reverts to defa...
To reproduce:1. Open project2. Open 'testScene'3. Select 'testCase' gameObject, press 'test' button in the inspector4. In hierarchy ... Read more
Settings Menu in Paint Trees Section is missing when there are no Trees ...
How to reproduce:1. Open the attached "TestFor1057529.zip" project's SampleScene2. Select Terrain GameObject from the Hierarchy3. In... Read more
[Android][Meizu Pro 7 Plus] Rotating GO with lambert material makes it f...
Steps to reproduce:1. Open user attached project2. Deploy to device3. Inspect visual artifacts Reproduced on: 2018.1.0f2, 2018.2.0f2... Read more
ScreenCapture.CaptureScreenshot produces blurry screenshots when the 'su...
How to reproduce:1. Open user-submitted project (SuperScreenTest)2. Enter Play Mode3. Open the 'SupersizedScreenshot.png' in the roo... Read more
UnityEngine.Transform:FindRelativeTransformWithPath crash in VR
Fixed in 2018.3.0a5 Read more
AspectRatioFitter has one frame delay after enabling a GameObject when e...
If AspectRatioFitter is used with envelope parent mode then layouting is exhibiting a one frame delay when the game object containin... Read more
[Improved Prefabs] Editor freeze and black screen when entering Play mod...
How to reproduce:1. Open a new project2. Create a Terrain in the Scene3. Add a texture to the Terrain4. Enter the Play mode Expected... Read more
[iOS] Notification icons title is 20pt32x instead of 20pt@2x
To reproduce:1. Open any project2. Navigate to Player Settings > iOS tab > Icon > Notification Icons > iPhone icons3. Ob... Read more
Skinned Mesh Renderer Bounds are changed when adding Cloth component to ...
How to reproduce:1. Download and open attached object "2018.2"2. Select unitychan/mesh_root/Leg object in Hierarchy3. Add Cloth comp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow