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Build fails with NDK is not found when choosing to Build & Run on Android
Reproduction steps:1. Download "EntityBug.zip" project and open in Unity2. Go to File -> Build and Run Expected: the project is b... Read more
[Android] Crash when closing scene with active webcamTexture
Steps to reproduce:1. Open QA stripped project2. Deploy to device3. Press 'Switch Direct' button-- CRASH Reproduced on: 2018.2.0a1, ... Read more
Editor has a large performance overhead (~8ms on Mac, ~4ms on Windows)
To reproduce:1. Open attached project2. Run sceneBig or sceneEmpty3. Open profiler Actual: notice that editor overhead is much bigge... Read more
Animated model instantiation times are slow if its animation controller ...
Steps to reproduce:1. Open user attached project to OC2. Play the scene3. Notice that elapsed time is ~2500ms outputted to the conso... Read more
Unity freezes while importing specific script because of UNITY_ANDROID p...
Steps to reproduce: 1. Create new project2. Drag script "PluginMsgHandler.cs" to project view to import it3. Unity freezes, editor.l... Read more
Editor crashes on ExecuteRenderQueue when calling Camera.Render() in OnP...
How to reproduce:1. Download and open attached project "Crash"2. Load scene "Main"3. Enter Play mode Expected result: Editor does no... Read more
[IL2CPP] UnityLinker.exe fails to run when building project with System....
Steps to reproduce:1. Download 1060435_repro.zip2. Build Standalone player with IL2CPP backend Expected results: Unity builds the pr... Read more
[iOS] [Post Processing] Ambient Occlusion does not work
To reproduce:1. Open project2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS bui... Read more
ParticleSystem doesn't react to transform changes made to the parent ins...
To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip)2. Open the Test Scene3. Enter Play mode4. Observe that ... Read more
Inconsistent Timeline animations(Write Defaults) for Skinned Meshes betw...
Steps to reproduce:1. Download and open the attached project2. Open the timeline window3. Preview and observe animation - after each... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window