Search Issue Tracker
[UI] Enable/disable UI element after Play or in Play mode not working
How to reproduce: 1. Create new empty project 2. Create UI > (Select any element) 3. Disable UI element in Inspector window 4. Press... Read more
Editor crashes while upgrading project's API for 'AQUAS Water/River Set'...
1. What happened Failed to upgrade A$ package https://www.assetstore.unity3d.com/en/#!/content/52103 (AQUAS Water/River Set) from 5.... Read more
Mesh is not rendered in target camera when using Graphics.DrawMeshInstan...
To reproduce: 1. Open project 2. Open 'Test' scene, select game view 3. Select 'DrawMesh' GameObject 4. In Inspector enable/ disable... Read more
[Anim] Layer with no RM overrides RM on Base Layer
Layer with no RM overrides RM on Base Layer. This works as expected in 5.6 I have a Base Layer with full body Humanoid animation an... Read more
Coroutine is two times more expensive than Update method
Steps to reproduce: 1. Open user attached project (Unity_Test_Update_Calls) 2. Open profiler 3. Play the scene 4. Press the Update b... Read more
Override controller created with script and without animator rebind call...
Reproduction steps: 1. Open project attached (animsample.7z). 2. Press Play. 3. Move with arrows and press space few times. Expecte... Read more
[Metal][macOS][NVIDIA] Using Terrain Composer 2 from Asset Store results...
How to reproduce: 1. Open the attached "MetalFlickerIssue" project 2. Make sure that Metal Editor Support is enabled (Edit --> Proj... Read more
[WSA] Input field becomes unresponsive after dictation input
Steps to reproduce: 1. Open the attached project(DictationTest.zip) 2. Switch platform to Windows Store 3. Build and Run for WSA Uni... Read more
[WSA] Unable to build a UWP app when Analytics is enabled and backend se...
Steps to reproduce: 1. Create a new project and enable Analytics 2. Switch platform to Windows Store 3. Build for WSA Universal 4. O... Read more
Crash in aligned_free when entering Play Mode if Vuforia is set as prefe...
To reproduce: 1. Open a new project; 2. Go to Player Settings (Edit > Project Settings > Player); 3. In XR Settings, check Virtual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls