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Crash on Transform::CountNodesDeep() const when selecting GameObject aft...
Reproduction steps:1. Open the user's attached project2. Open Window -> Sequencing -> Timeline3. Select Assets/GameObject.pref... Read more
NullReferenceException is thrown when deleting a GameObject from a LODGroup
How to reproduce:1. Open the "case_1354369" project2. Open the "HOUSE" prefab3. Delete any "HOUSE" GameObject's child GameObject4. S... Read more
[Android] Android build fails when targeting SDK 31 and using Build-Tool...
Reproduction steps:1. Create an empty 3D project2. Switch to Android platform and add the default sample scene3. Change Target API L... Read more
Missing Animation name after replacing animation
How to reproduce:1. Open the attached Unity project2. Open SampleScene scene3. Select player-test game object4. Drag a couple of spr... Read more
[Android] "mali.instrumentation.graph.work: key already added" is spamme...
How to reproduce:1. Create a new project2. Open the Build Settings (File->Build Settings...)3. Switch Platform to Android4. Check... Read more
[UI Builder] Label text displays incorrectly when changing font asset's ...
How to reproduce:1. Open the attached project "1354177.zip"2. In the Project window, double click the "Bug.uxml" Asset to open the U... Read more
[Windows] Mouse cursor Y position is inverted when using Mouse.current.W...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
Editor crashes on SerializedFile::ReadObject when opening the project
Reproduction steps:1. Open the attached project from the google drive link2. Go to Assets > Reimport All Reproducible with: 2020.... Read more
[Memory Profiler] Profiler shows that the Texture memory usage is lower ...
Reproduction steps:1. Open the project attached2. Enable Vulkan Graphics API in the Player Settings > Other Settings > Graphic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene