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FieldInfo.GetValue doesn't work on generic field types in WebGL builds
-e: error given in the log "Not implemented: MonoField::GetValueInternal" -repro:--attach user script in a new scene--build and run ... Read more
Airplay doesn't work with Metal builds [iOS]
To Reproduce: 1. Turn on Airplay on your Mac. 2. Connect to it from your iOS 8 (iphone 6+ tested) device with mirroring on. 3. Run a... Read more
Mask component places UI elements behind world objects on RenderMode.Ove...
To reproduce:1. Open attached project2. Open test scene3. Open MaskBug scene4. Press Play5. Notice that the buttons that have the ma... Read more
hlsl2glsl: should rename variables that clash with built-in GLSL functions
Shader code uses "mix" as variable name, which is not liked by iOS (but accepted on OS X somehow). Maybe we could extend hlsl2glslfo... Read more
Version Control passwords can be accessed by calling GetConfigValue()
To Reproduce: 1. Open the attached project ( or create and empty project) and connection to perforce. 2. The password now can be acc... Read more
Windows Store Apps and Windows Phone 8.1 builds fail WACK
Steps to reproduce:1. Open any project2. Build it to a Visual Studio solution3. Create app package and run Windows App Cert Kit on i... Read more
OSX 10.7: python quits unexpectedly on WebGL build
-e: see title -repro:--create new project on 10.7--start webgl build--NOTICE python error popping up after a while and build fails -... Read more
After playing and stopping animation in the animation window the driven ...
To reproduce this bug: 1. Open the attached project2. Open 'TestScene'3. Open Animation window4. Select 'Logo' ( Canvas->Scene)5.... Read more
UI: Script,using IDragHandler does not behave correctly when having a Sc...
To reproduce this issue: 1. Open UI_Example_Project2. Open Drag&Drop scene3. Select 'Panel A' in the hierarchy4. Add 'Scroll Rec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor