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Shader Variants in an AssetBundle with ShaderVariantCollection don't dis...
Reproduction steps: 1. Open "ShaderVariantCollectionIssue.zip" project 2. Open the "Main" Scene 3. "Issue" -> "Generate AssetBundle... Read more
[SPS] Occlusion mesh is visible when rendering to an RT
In the attached test scene there are two cameras. RT Camera views a cube and an EXR skybox, and renders that to an RT. Main Camera... Read more
[PLM] Internal: JobTempAlloc warning message appears when adjusting filt...
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak" message appears whe... Read more
Modifiers are discarded when pressing hotkey
Modifiers are discarded when pressing hotkey. This will happen on MacOSX after you click on any text field to take focus. Repro: 1... Read more
Unity Editor crashes when using Marshal and trying to load .bsp file
To reproduce: 1. Download attached project "BSPLoader.zip" and open in Unity 2. Open "Test.cs" script and write path to your "de_du... Read more
[Mac] Curve editor curve disappears on entering playmode
Trail and Line curve disappear on entering playmode To repro: 1. Create a project. 2. Add Trail or Line game object. 3. Select T... Read more
Models using excluded render paths with shader variants disabled in defe...
Steps to reproduce: 1. Open attached project 2. Select Cube in Project view 3. In Inspector set Shader property to "Custom"->"Previe... Read more
[UIElements] Experimental.UIElements styles on hover event are reapplied...
Steps to reproduce: 1. Open attached project 2. Go to "UIElementsExamples"->"05_Controls" 3. Open Profiler window 4. In Profiler pr... Read more
Setting custom icon to a script via Debug inspector doesn't work
Steps to reproduce: 1. Download and open the attached project 2. Create a new script 3. Add the "xy" icon as the script icon via the... Read more
Unity freezes/stops logging when out of drive space, no error given
Reproduction steps: 1. Fill up the disk, which has Editor.log file, leave some MB free space 2. Open repro project 3. Press play 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"