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Package Manager UI - Can't scroll the List View or Detail View using the...
You cannot scroll either the list view or the detail view of the Package Manager UI using the Mouse Scroll Wheel when a scroll bar i... Read more
Package Manager UI - Cursor does not change when hovering over web links
When hovering over web links in the Pacakge Manager UI window, the cursor does not change to a hand icon. This is inconsistent with ... Read more
Package Manager UI - Web Link style is inconsistent with the rest of the...
The style of the links used in the Package Manager UI is inconsistent with the style used throughout the rest of the editor. Found i... Read more
Package Manager UI - Editor window tab is missing an icon
The Package Manager UI editor window tab is currently missing an icon. This is inconsistent with the rest of the editor. Any dockabl... Read more
[UI] Changing Slider/Scrollbar Direction throws "SendMessage..." warning...
How to reproduce:1. Create new project2. Create UI - > Slider3. In Inspector Window change Direction from "Left to Right" to "Rig... Read more
Copying import settings on a fbx from a Preset made from another fbx may...
Certain import settings with presets cause missing references in prefab and scene : Reproduction Steps: 2018.2, start new 3D project... Read more
GraphView Node UI Elements Elongate into Weird Shapes
GraphView Node UI Elements Elongate into Weird Shapes during certain mouse manipulations. So far, has been observed in Shader Graph ... Read more
Unity behaves differently when maximized on Mac
How to reproduce:1. Open attached project(ParaLily.zip)2. Open Scene Assets/!Scenes/1-53. Set Maximize On Play to true in the Game V... Read more
Using Font Sizes that are too big for Rect Transform causes Argument Out...
Using Font Sizes that are too big for Rect Transform causes Argument Out Of Range (2018.3) Read more
Canvas Text "Best Fit" Toggle does not work
Best Fit causes Null Exception Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal