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[Shuriken] Tessellation materials cause trails to disappear
Repro steps: 1. Import the attached package in an HDRP-enabled project. 2. Open the ShurikenTessellation scene 3. Observe no trails ... Read more
[XR SDK] [OpenXR] Black edges are rendered on the Game Objects when FXAA...
Reproduction steps: 1. Open the attached project ("1338696R.zip") 2. Open the "Main" scene 3. Open Input Debug window and Lock Input... Read more
[Android] App crashes on startup in Android app with API level 19
How to reproduce it: 1. Open the user's attached project "Test.zip" 2. Build and Run it on Android 3. Observe the app that runs on A... Read more
OnProcessShader is not called when building Development player build
Steps: 1. Open attached project 2. Make sure Development checkbox is OFF in BuildSettings 3. Make a player build 4. Observe console ... Read more
Some of the HDRP Surface Options are not visible and some of them are du...
How to reproduce: 1. Open the user's attached "SGMaster.zip" project 2. Add URP, ShaderGraph, VFX Graph packages from the Graphics r... Read more
Scripts are not recompiled when the script changes are made while the Bu...
How to reproduce: 1. Open attached project "ScriptsDontRecompile.zip" 2. Open PrintMeMessage.cs script (in Assets\Editor folder) 3. ... Read more
HDRP foldout is indented in the Graph Inspector while URP/Built-in is not
How to reproduce: 1. Open the user's attached "ShaderGraph.zip" project 2. Open the "New Shader Graph" Shader Graph 3. Observe the G... Read more
Build fails with IL2CPP error 'System.Void System.Collections.Concurrent...
How to reproduce: 1. Download the assemblies "Managed.zip" 2. Find the il2cpp.exe command line in the editor log 3. Modify the comma... Read more
'Incompatible keyword states' errors spammed to console after a Unity up...
How to reproduce: 1. Download the attached project "Wolf_2021_1.zip" 2. Open in it with Unity 2021.2.0a16 Expected result: No or mo... Read more
[AssetBundles] The preload table can get sorted in a non-deterministic o...
Reproduction steps: 1. Open new Unity Project 2. Create multiple identical AssetBundles 3. Compare the AssetBundles' preload tables ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors