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Memory leak crash at CalculateBlendedSkinMatrix<4> caused by particle sy...
Steps to reproduce: 1. Open "Stripped scene.zip" project, "Strength_PUB" scene (from https://oc.unity3d.com/index.php/s/KGG89t0Ty3Bi... Read more
On Unity 5.5 and later versions static geometry is rendered first and dr...
To reproduce: 1. Download attached project "OpaqueOrderTest5.4.2f2.zip" and open in Unity 5.4.2f2 2. Open "test" Scene 3. Enter to ... Read more
[Mobile][VR] UI Mask component fails to mask child object when certain V...
To reproduce: 1. Download and open attached "Android Mask Bug.zip" project. 2. Build and run on a device. 3. Notice the initial gre... Read more
MonoDevelop crashes when issue a forward search in vi mode at the end of...
To reproduce: 1. Open MonoDevelop 2. Create new file 3. Go to Tools -> Options -> Text Editor -> Behavior and turn on Use Vi modes ... Read more
Crash in GetRenderManager when going underwater and looking up to the su...
To reproduce: 1. Open attached Unity project "1.zip" 2. Open "1" scene 3. Go into Play Mode 4. Walk to the water source and go unde... Read more
Particles are not batched together, when their Render Mode is set to Mesh
To reproduce: 1. Open attached project "VFXBatchingBroken.zip". 2. Open and play "TestScene". 3. Open Stats, to see Batches. (should... Read more
[iOS][Metal] Shader on UI layer obscures objects rendered by Default Cam...
Steps to reproduce: 1. Download & open the project attached by the user 2. Build "worldTer" scene to iOS 3. On iOS device, press the... Read more
Building to another platform, video does not play in build
To reproduce on OSX: 1. Download attached project "VideoTest.zip" and open in Unity on OSX 2. Open "main" Scene 3. Enter to Play mo... Read more
unloadUnusedAsset fails to unload an asset which contains a text compone...
Steps to reproduce: 1. Open the attached project 2. Open the Assets/init.unity scene 3. Play the scene 4. Click on Menu bar -> demo ... Read more
Unity crashes after setting a break point at GetComponent<Rigidbody>().a...
Steps to reproduce: 1. Open the attached project(WinPhoEdited.zip) 2. Open the Assets/test.unity scene 3. Open the Assets/Spinner.cs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened