Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.3p4
Issue ID
925356
Regression
No
[iOS][Metal] Shader on UI layer obscures objects rendered by Default Camera when Anti-Aliasing is enabled
Steps to reproduce:
1. Download & open the project attached by the user
2. Build "worldTer" scene to iOS
3. On iOS device, press the Toggle button
Result: Cube that was in Default layer disappears
Expected result: cube does not disappear
Reproduced on: 5.5.4p1
Did not reproduce on: 5.6.2p1, 2017.1.0f1, 2017.2.0b1
Workaround: disabling Anti-Aliasing under Project Settings->Quality eliminates the issue
Note: no repro on openGL
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment