Search Issue Tracker
[HDRP] Physical properties are misaligned under Camera component when a ...
Physical properties are misaligned under Camera component when a preset of Camera is created, refer attached screenshot Steps to rep... Read more
[HDRP] "Resolution" and "Enable" dropdown icon overlaps with Text when a...
A dropdown icon overlaps with text when a "Custom" or "Medium" option is selected from "Resolution" and "Enable" dropdown from "Shad... Read more
[iOS] iOS.Device.generation doesn't contain iPad 7th generation
How to reproduce:1. Open the attached TestiPad7.zip project2. Build for iOS and deploy the Xcode project to the iOS device Expected:... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more
Raycast will ignore a set up LayerMask when and Object with such Layer h...
Steps to reproduce:1. Open user's attached project2. Open SampleScene3. Enter Play mode4. Press "Space" key5. Notice the console mes... Read more
Asset Icons are too large in the Verify Saving Assets Window
How to reproduce:1. Create a new project and open it2. Open the Preference Window (Edit -> Preferences... -> General)3. Enable... Read more
[URP] "SerializedObject target has been destroyed" errors are thrown con...
After performing Undo operation on Camera Preset, editor throws "SerializedObject target has been destroyed" errors continuously, re... Read more
[New Input System] PlayerInput generates error from touch events for new...
I am adding touch support for the new input system for the WebGL platform. All touch events seem to be working correctly, demos all ... Read more
[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps:1. Open "1193871" project2. Rebuild Addressables3. Enter Play mode Expected Result: Error log is thrown ("No Issu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned