Search Issue Tracker
Configuration button opens a pop up menu not the configuration menu
I feel this is a little redundant. Could we, * Change the configuration button to be named Bolt Preferences. * Can the button open... Read more
Compiler wrongly detect unmanaged structs as containing nullabe fields
Reproduction steps: 1. Open the user's attached project 2. Inspect Console Expected result: No "CS8377" errors are thrown Actual re... Read more
[WebGL] FMOD error spam in the console when playing an Audio Clip in a T...
How to reproduce: 1. Open the user's attached "WebGLAudio2020-2.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build ... Read more
[Quest][UniversalRP] Crash when getting XR application out of focus a fe...
1. Open attached project 2. Build to Quest 3. Launch application on Quest 4. Get application out of focus a few times (go back to me... Read more
Editor Crash during Aot Pre-build
*Reproducible on:* * Platform(s): MacOS * Unity Version: 2018.2.20f1 * Bolt Version: 1.4.9 *Note:* The user is trying to make an IL... Read more
Track pad zoom is not pinch but two fingers up and down
I've only been able to test with a MacBook but you are unable to zoom using a trackpad. If you try to zoom using a pinch gesture the... Read more
Crash on PhysicsScene2D::DestroyColliderIgnoreCollisions when loading a ...
Reproduction steps: 1. Open the project attached by the user 2. Open "scn_gray_1_1" scene and enter Play mode 3. Continue forward to... Read more
HDRP Shader Graph Sample Hair material shows square artifacts when it is...
How to reproduce: 1. Create an HDRP Template project 2. Open Package Manager window and import the Material Samples 3. Open the Hair... Read more
[Android][URP] Gray screen on Android with OpenGLES 3 when Depth of fiel...
Reproduction steps: 1. Open the attached project "GreyTest.zip" 2. Switch to Android Platform and in the Player Settings under Other... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout