Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.4.9
Issue ID
UVSB-713
Regression
No
Editor Crash during Aot Pre-build
Reproducible on:
- Platform(s): MacOS
- Unity Version: 2018.2.20f1
- Bolt Version: 1.4.9
Note: The user is trying to make an IL2CPP Android Armv7 build.
Steps to Reproduce:
- Create any custom unit
- Put it in the Bolt namespace
- Use it in a graph
- Run AOT Pre-Build
Outcome Results:
- Editor crash when running AOT Pre-Build.
- crash report from the user: [^crash_report.log]
- editor log from the user: [^Editor.log]
Expected Results:
- Editor should not crash
QA Note:
- Was NOT able to reproduce with:
** Platform(s): Windows 10
** Unity Version: 2019.4.4f1
* Bolt Version: 1.4.12
Please refer to the video [^2020-07-29 15-32-16.mkv]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment