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[HDRP] Disk light does not have a 3D icon
All light types have a 3D icon, except Disc. While is not a popular light type, if a project has a lot of them it can get hard when ... Read more
Bolt Component Icon is missing
When adding a Bolt component in Unity 2019.4 and 2020.1 the Bolt icon is missing. Steps to reproduce * Open and install Bolt 2 wi... Read more
[FBX Exporter] Reset functionality is not working for "ExportModelSettin...
Reset functionality is not working for "ExportModelSettings" Preset, refer the attached video Steps to reproduce: 1) Create a new p... Read more
m_RootOrder values change (or new ones appear) in the prefab when Editor...
How to reproduce: 1. Open user's attached project "PrefabsUnstableDataReport.zip" (when testing with 2018.4, open the attached "Repr... Read more
[Input System] Disabled Input System UI Input Module doesn't become enab...
How to reproduce: 1. Open the attached "1272521 repro" project 2. Open the "A" Scene from Assets > Scenes 3. Enter Play Mode 4. Pres... Read more
Configuration button opens a pop up menu not the configuration menu
I feel this is a little redundant. Could we, * Change the configuration button to be named Bolt Preferences. * Can the button open... Read more
Compiler wrongly detect unmanaged structs as containing nullabe fields
Reproduction steps: 1. Open the user's attached project 2. Inspect Console Expected result: No "CS8377" errors are thrown Actual re... Read more
[WebGL] FMOD error spam in the console when playing an Audio Clip in a T...
How to reproduce: 1. Open the user's attached "WebGLAudio2020-2.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build ... Read more
[Quest][UniversalRP] Crash when getting XR application out of focus a fe...
1. Open attached project 2. Build to Quest 3. Launch application on Quest 4. Get application out of focus a few times (go back to me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes