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[Probes] Show Wireframe toggle always remains on in the Light Probe Grou...
Steps to reproduce: 1. Download the attached project and open BscFncA01 scene 2. Make sure that the lighting in the scene is baked ... Read more
Setting RGB color values to 1 in Material asset Editor causes them to di...
Setting RGB values in a material's color field (such as Albedo color in a material using the Standard shader) to 1 (e.g. R=1, G=1, B... Read more
Unity crashes when trying to preview an asset with scripted importers
How to reproduce: 1. Open "Empty" scene from the user's attached project "Qunity.zip" 2. In the Project view, navigate to the "Asset... Read more
Assertion failed on expression: 'pred(*previous, *i)' when reimporting a...
How to repro: 1. Open the attached project "case_1057954.zip" 2) In the Project View, navigate to Assets > Id1 > progs 3) Right clic... Read more
When scaling floating window with maximize button window isn't correctly...
Steps to reproduce: 1. Create new project 2. Detach any window (most noticeable with Game window) 3. Press maximize button in the to... Read more
[Mac] Crash in Compute Shader where adding the same faulty code used to ...
Steps to reproduce: 1. Open user-attached project 2. Open file "00_LODBitonicSortingCS" 3. Add the following code right before "Data... Read more
Empty project build throws NullReferenceException in the console
To reproduce: 1. Create a new Unity project 2. Build for standalone Expected result: an empty project is built without errors Actua... Read more
Disc area light gizmo appears broken when scaled in the scene viewport
Steps to reproduce: 1. Download the attached project and open SampleScene 2. In the Hierarchy panel, or in the Scene view, select th... Read more
[HDRP + Nested Prefabs] Creating HDRP prefab causes mass error spam
Steps to repro 1. Download book of the dead from the asset store 2. Create a prefab from the "props" object in the Forest_Environme... Read more
WaitForSecondsRealtime instance can't be reused
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Observe Console logs Expected result: each loop ... Read more
All about bugs
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