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Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL. .ToLocalTime() works as expected on Mac and Windows standalone build... Read more
[Oasis] Build crashes on launch with Debug configuration on Transform::V...
Steps to reproduce: 1. Open attached project "unity.zip" 2. Build UWP solution 3. Open VS solution 4. Build & deploy on local machin... Read more
[WSA] Unsupported internal call for Marshal.QueryInterface errors is thr...
Steps to reproduce: 1. Open the attached project(QueryInterfaceRepro.zip) 2. Open the test scene 3. Switch platform to Windows Store... Read more
Editor crashes on Transform::CountNodesDeep after importing ARKit plugin
Steps to reproduce: 1. Download ARKit plugin from https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/downloads/ 2. Open the... Read more
Crash on Adding Component via Inspector Add Component button
Steps to reproduce: 1. Open attached Unity Project "UnityRimeRenderer.zip" 2. Load Scene "Scene" 3. Select GameManager Game Object ... Read more
Sprite not visible in wireframe mode when Flipped or rotated away from v...
To reproduce: 1. Open new project 2. In Hierarchy window, create a new sprite 3. In Inspector window, add a sprite to Sprite proper... Read more
Disabling UI GameObject and going into Play Mode makes it invisible upon...
To reproduce: 1. Open attached Unity project "UITest" 2. Open "test" scene 3. In the hierarchy, navigate to Canvas --> Image and dis... Read more
Automatic button navigation skips buttons that are closer but not aligned
Steps to reproduce (or watch attached gif): 1. Open attached project "934378.zip" 2. Open "sample" scene 3. Enter play mode 4. Selec... Read more
Edit Edge Collider 2d gizmos are offset in 3d space
To reproduce: 1. Open project attached 2. In Hierarchy window, click on TestSprite 3. In Inspector window, Edge Collider 2D componen... Read more
System Info is not displayed when bug is reported from Windows with 2017...
Reproduction steps: 1. Open any project. 2. Submit a bug. 3. Check System Info in reported case. Expected result: System Info will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException