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PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
WebGL build fails with “Internal build system” error when "Name Files As...
How to reproduce:1. Open the “WebGL_Hashes_Bug“ project2. Switch to WebGL Platform (File > Build Settings)3. Build the project wi... Read more
‘Assertion failed’ and ‘ArgumentNullException' when creating a new Mater...
Reproduction steps:1. Open the attached ‘URP2022' project2. Open the ‘SampleScene’3. Observe the ‘Assets/Settings/URP-HighFidelity’ ... Read more
Crash after referencing another Client's ISession object sent via RPC call
Steps to reproduce: Open the attached project Open the MainMenu Scene Open the Multiplayer Play Mode Window and start a Virtual Play... Read more
TextMeshPro emojis inherit tint values when placed after a <sprite> tag
How to reproduce:1. Open the attached “IN-81023” project2. Open the “SampleScene”3. Observe the Game view Expected result: None of t... Read more
Custom Reflection Probe cubemap is lost when changing Lightmap Encoding
Jira twin of: https://fogbugz.unity3d.com/f/cases/1376533/ Repro steps: Open repro project (ReproRefProbeLost.zip). Open SampleScene... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
"State comes from an incompatible keyword space" error when clicking on ...
How to reproduce:1. Open the project “IN-117089_shader-test”2. In the Project tab, click on Assets → Triplanar_Simple3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs