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0
votes
Fixed

Can't disable VR (VRSettings.enabled = false) in runtime on Android

VR

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Nov 07, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1) Open attached project2) Build and run on Android3) Tap on a left side of a screen (left eye) to make VRSetting... Read more

0
votes
Fixed

When Carve function in Nav Mesh Obstacle is turned on, Unity crashes

AI

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Nov 04, 2016

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Version/s: 5.5.0x

When Carve function in Nav Mesh Obstacle is turned on, Unity crashes. Reproduction steps:1. Open the attached file;2. Open the Scene... Read more

0
votes
Fixed

[Billboard][API] Tree Billboard scale is not updated correctly when call...

Terrain

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Nov 07, 2016

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Version/s: 5.5.0b11

Steps to repro: 1. Open Unity;2. Open attached project and ‘testAPI' scene;3. Select Terrain gameobject;4. Input ‘0’ to Scale field;... Read more

0
votes
Fixed

[LineRenderer] Shift-selecting multiple line renderers with different te...

Shuriken

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Nov 07, 2016

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Version/s: 5.5.0b11

Repro steps:1. Open TrailLineRenderer scene from attached project.2. Select one one of the line renderers using the ball material (i... Read more

0
votes
By Design

Domain shader receives incorrect coordinates from SV_POSITION on NVIDIA ...

Graphics - General

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Nov 06, 2016

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Version/s: 5.5.0b10

This is caused by the upgraded d3dcompiler.dll from the hololens branch. I'll email NVidia with details but so far this is a regress... Read more

0
votes
Fixed

[IL2CPP] Physics Raycaster does not work with IL2CPP

IL2CPP

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Nov 06, 2016

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Version/s: 5.5.0b9

When IL2CPP is used as the Scripting API on mobile devices, Physics Raycaster does not work. Steps to reproduce:1) Open the attached... Read more

0
votes
By Design

[LineRenderer] Line renderer bounds are not updating when rotating/movin...

Shuriken

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Nov 07, 2016

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Version/s: 5.5.0b11

1. Open TrailLineRenderer scene from attached project.2. Press Play3. Switch to Scene view and observe how the bounds of the Local A... Read more

2
votes
By Design

Reflection Probes don't blend smoothly on iOS and Android

Global Illumination

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Nov 05, 2016

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Version/s: 5.4.1f1

Smooth Reflection Probe transitions do not work on iOS and Android and on the Editor when switched to these platforms. Steps to repr... Read more

0
votes
Fixed

[SpeedTreeSettings] 'desc.fadeData[i].transitionDistance > 0' assertion ...

Speedtree Integration

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Nov 07, 2016

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Version/s: 5.6.0a2

Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Launch the scene. Actual result:'Assertion failed on expr... Read more

0
votes
Duplicate

[macOS] Web windows are rendered grey when they are docked to the Editor...

OSX

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Nov 05, 2016

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Version/s: 5.4.2f2

If web windows (Asset Store or Services for example) are docked to the Editor (aren't floating), they are rendered grey on macOS Sie... Read more

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