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Unity crashes when selecting objects in Scene using rectangular selection
Reproduction steps:1. Open the attached project "SelectionCrash.zip"2. Open the "test" Scene3. Open the Scene View4. Select the obje... Read more
Crash on RaiseException when exiting the Editor after compilation
How to reproduce:1. Open the attached project from "case_1349911_crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Exit the ... Read more
Editor crashes on VFXMemorySerializerBindings::Internal_DuplicateObjects...
Reproduction steps:1. Clone the project using GIT command line: git clone https://github.com/Unity-Technologies/SpaceshipDemo.git2. ... Read more
Editing a tile palette that is docked on the side of the screen switches...
Repro:- either download the project liked to bug 1352527 or may your own tile palette- dock it on the right side of the screen, same... Read more
[ShaderGraph] Dither Node results in floating-point artifacts when far f...
How to reproduce:1. Open the attached "case_1352662" project2. Open the "BugRepro" Scene3. Double-click with the left mouse button t... Read more
Mouse look script is frame rate dependent in the URP template project
In the empty URP project template, inside Assets/Scripts/SimpleCameraController.cs, there's this like of code: // Rotationif (IsCame... Read more
Overlays: View Options throws errors when placed into certain Positions
Reproduction steps:1. Create a new empty Project2. Collapse the View Options Toolbar into a button3. Stick the View Options Button i... Read more
ScriptableObject functions with attributes are not inherited when Parent...
Steps to reproduce:1. Open the attached project "ScriptableObjectInheritance.zip"2. Enter the Play Mode3. Observe the Console window... Read more
[HDRP] Path tracing renders green channel from MaskMap texture as an ove...
How to reproduce:1. Open the user's attached "U - BUGREPORT [path tracing and materials MaskMap issue]" project2. Open the Scene "Bu... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has.This information can be useful for e.g. stripping shader va... Read more
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