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[iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthor...
Steps to reproduce:1. Open the project attached by the user2. Build for iOS3. Run the Xcode project on a device Reproducible with: 2... Read more
Editor crashes when using C# 9.0 version function pointer
Steps to reproduce:1. Download and open the user's project "Burst.Delegates.zip"2. Open Packages/Burst.Delegates/CareBoo.Burst.Deleg... Read more
Destroying PolygonCollider2D takes very long time
Reproduction steps:1. Open attached project "PolygonColliderSlowDestroy.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the... Read more
Editor freezes when FixedTimestep value in the Preferences is set to 0/0
How to reproduce:1. Open attached project "Movement.zip"2. Open Project Settings3. Open Time section4. Change the value of FixedTime... Read more
Uncommenting "config.matchWebGLToCanvasSize = false;" in index.html make...
How to reproduce:1. Open the attached project (1325989.zip)2. Open the Main scene and build for WebGL3. When the build is finished o... Read more
Image Compression removes some Red Pixels when using Normal or below Qua...
Reproduction steps:1. Open user attached Project2. Check Assets\Ice_PlacementMap3. Change Compression to None Expected result: The I... Read more
[HDRP] [Metal] SpeedTree8 objects don't appear in the built player
Bug was found during testing the https://github.com/Unity-Technologies/Graphics/pull/3911 Steps to reproduce: 1) Grab a test project... Read more
InputSystemUIInputModule breaks after a recompile in Play Mode
How to reproduce:1. Open attached project "case_1324215_inputSystem.zip"2. Open the "Test" scene3. Enter Play Mode4. Press "Reload s... Read more
[UI Toolkit] UI Document is created in Assets instead of Packages folder
Reproduction steps:1. Open attached project "UIToolkit2.zip"2. In Project window, right-click Packages/Local Package and select Crea... Read more
Editor Perfomance with Empty Scene significantly lower when using 2020.2...
Reproduction steps:1. Create a new empty Project2. Press Play3. Press Stats Expected result: The FPS is relatively the same across a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing