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[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...
touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce: 1. Bu... Read more
[Gear VR] Bounced light effects are not visible on Gear VR
On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and i... Read more
[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...
When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more
TextMesh Renderer bounds changed between 5.3 and 5.6
We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more
Screen.currentResolution is not updated when the monitor's resolution ch...
To reproduce: 1. Open the project, attached by the tester (wrongResolution.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Not... Read more
Root motion broken in animation when weight of any additional layer is g...
This happens even when the weight is 0.01 How to reproduce: 1. Open user's attached project "RollBug" 2. Open "RollTest" scene 3. O... Read more
[WebGL] Browser not detected correctly when checking device model in spe...
Browser model not detected correctly in Microsoft Edge and Opera To reproduce: 1. Open my attached project and build on WebGl 2. Tr... Read more
Collaborate tab freezes on 100% when merging with deleted files
To reproduce: 1. Create a new project on first machine 2. Make 10 Cube prefabs and save the scene 3. Commit changes 4. Download the ... Read more
[IOS 10+][Metal, GLES2] Z-fighting when using multi-pass shaders
Reproduction steps: 1. Open the attached project. 2. Insert the attached file (Lighting.cginc)(Attached in the edit(3:05 PM)) into ... Read more
[Test Runner][iOS] Exception: Device ID Not Specified when trying to run...
Steps to reproduce: 1. Open the attached project 2. Click Window->Test Runner 3. In Test Runner Window, select PlayMode tab 4. Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SpriteRenderer::SetupProperties when opening a specific project
- "The layout could not be fully loaded" warning thrown in the Console window when creating new project using 2D Mobile and 3D Mobile Templates
- UI elements break when modifying something in the UI Builder while in the Play Mode
- A UI element loses the "hovered" state when the element is removed and re-added to the parent element while hovering it
- Missing rendererSilhouette property in ShadowCaster2D API which is suggested in the deprecated message of useRendererSilhouette