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Asset reference name is lost in existing shaders when the kernel line is...
How to reproduce: 1. Open attached project "New Unity Project (2).zip" 2. Select "Test" GameObject 3. Look at the "TestShader" compo... Read more
UploadHandlerRaw throws ArgumentException when a null gets passed as the...
How to reproduce: 1. Open the attached '1324331.zip' project 2. Open the SampleScene 3. Enter the Play mode 4. Observe the Console ... Read more
.Net Ping.Send() throws NotSupportedException
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play Expected result: The Pings ... Read more
Crash when synchronising keyword space from multiple threads
Assertions fire when using graphic jobs: "Local keyword space index cache out of sync". Read more
Not all Shader Graph auto generated property reference names start with ...
How to reproduce: 1. Open the attached project "ShaderGraphNames.zip" 2. Open ShaderGraph from Project View 3. Select Vector2 4. Obs... Read more
"The type or namespace name 'ShowResult' could not be found" error is be...
How to reproduce: 1. Open the user's attached "Decode the Code.zip" project 2. Observe the Console log Expected result: No errors f... Read more
UI Toolkit window text disappears and throw MissingReferenceException on...
Steps to reproduce: 1. Create/Open any Unity project 2. Make sure "System Font" Editor Font is selected in Preferences 3. Open Windo... Read more
UI Toolkit window performance regression when resizing/docking windows o...
Steps to reproduce: 1. Create/Open any Unity project 2. Make sure "System Font" Editor Font is selected in Preferences 3. Open Windo... Read more
Editor layout is not remembered when creating a new project
How to reproduce: 1. Create a new Project 2. Change the Editor layout 3. Close the Project 4. Create a new Project 5. Observe the Ed... Read more
Objects are tinted cyan when Environment Lighting Intensity Multiplier i...
How to reproduce: 1. Open the repro project 2. Use ADBV1 (click "no" on the dialog) 3. Accept upgrade (click continue) 4. Open Asset... Read more
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