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Upgrading particle system to 5.5.0 causes it to use previously unused em...
How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more
Unable to serialize some of Unity's formats to Json with EditorJsonUtili...
Steps to reproduce:1. Download and open the attached project2. Open Window-->Editor Tests Runner3. Click "Run All" Expected resul... Read more
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices. CPU time used by CalcMatrices is ~150% more than it used to be. (Co... Read more
Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce:1. Open user's attached project2. Open scene 'Main'3. Enter play mode4. Click 'Add Image' button4.1. If created chi... Read more
Load UncompressedAssetBundle hangs up Editor
Steps to reproduce:1. Open User's attached project2. Enter Play mode3. Press Space Bar. Notice: loading has finished (see Console)4.... Read more
Transform::BroadcastMessageAny crash caused by a prefab file
Repro steps:1. Open "Winternight.zip" project2. Open "scene_test_graveyard" scene Note: Crash occurs because of EXAMPLE.prefab file ... Read more
[VR] FOV does not revert back to previously set, Non-VR FOV
Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more
[Android] Loading AssetBundle on a device crashes the App
Steps to reproduce:1) Download attached project 'PickScreen' and open in Unity2) Build and run 'pickscreen_10901' scene on a device3... Read more
game object reference type doesn't get updated after recompilation when ...
Steps to reproduce:1. Open attached project "reference_bug.zip"2. Open "0" scene3. Select "Main Camera" in the hierarchy and make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window