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PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...
1. Open the attached project 2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled 3. Follow th... Read more
Addressable Group Advanced Options section in the Inspector gets closed ...
How to reproduce: 1. Open the user's attached project 2. In the Project window open Assets > AddressableAssetsData > AssetGroups 3. ... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
[Input] Different buttons are selectable while holding Enter key
Steps to reproduce: 1. Download and open the project "UISubmitReleaseBug.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play ... Read more
Visual Scripting throws an exception during batchmode build
Reproduction steps: 1. Open attached project's "ScriptTest.zip" folder 2. Configure path in Build.bat to match your Editor version 3... Read more
AndroidJavaException is thrown when calling Advertisement.Show()
Steps to reproduce: 1. Open the user's attached project "QuizWorld.zip" 2. Build it to Android with developer option enabled 3. Conn... Read more
[XR SDK] A black screen is rendered in HMD after entering Play mode in t...
Reproduction steps: 1. Open the user's attached "FocusSwitch-A.zip" and "FocusSwitch-B.zip" projects side-by-side 2. Load the "Sampl... Read more
[Legacy Cubemap] NullReferenceException is thrown on the Right Mouse cli...
In Cubemap NullReferenceException is thrown on Right Mouse clicking in six textures (Right, Top, Front, Left, Bottom, Back) refer to... Read more
Keyboard.current.anyKey.wasPressedThisFrame value is incorrect on keyboa...
Reproduction steps: 1. Open user's project "InputBug.zip" 2. Enter Play Mode 3. Click on Game View to get a focus on it 4. Click dif... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working