Search Issue Tracker
Fixed in 507ca2d
Votes
0
Found in [Package]
8.0.1
Issue ID
1348390
Regression
Yes
ShaderGraph search is ordered lexicographically instead of by relevance
Reproduction steps:
1. Create a new Project
2. Create a new Shader Graph
3. In the Node creation menu, type "lerp"
Expected result: The first result is the Lerp node
Actual result: The first result is the Inverse Lerp node
Reproducible with: 8.0.1 (2020.2.0a5), 10.5.1 (2020.3.14f1), 11.0.0 (2021.1.14f1), 12.0.0 (2021.2.0b3, 2022.1.0a2)
Not reproducible with: 7.7.0 (2019.4.29f1),
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 507ca2d):
Fixed in 13.0.0 available for 2022.1.0a11 and up