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Universal: Lightmapped Standard shader too bright
When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more
RectConstraint component produces extreme button stretch and sometimes e...
1. Open scene in attached project2. Move one of the button x-axis anchor points around and the button streches to very large valures... Read more
exporting a prefab and then importing it in another project changes the ...
To reproduce:1. Open attached project2. Export Floor prefab (found in Assets folder)3. Create new project4. Import Floor prefabExpec... Read more
Dynamic lights do not work on material with fixed function shader with t...
This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with:Unity Version 4.3.2f1 (0517a5ae8669)... Read more
NavMesh is generated incorrectly if HeightMesh is enabled
Steps to reproduce:1. Create a project which has uneven terrain2. Create a NavMesh for the terrain with HeightMesh enabled3. NavMesh... Read more
Obsolete API upgrade error does not disappear if script containing obsol...
Steps to reproduce:1. Create a script which uses obsolete code in 5.0.0 or import ImageEffects standart package from earlier major v... Read more
Error message: Serial can´t be blank needs rewrite
Reason: Serial can´t be blank, should be a better description like serial is unknown.. REPRO:Prerequisites: An .ulf file with a unkn... Read more
Re-activation limbo when licences key is unknown in licences file
Prerequisites:Save an old licences file(unknown serial key) in Program data Unity 1. Start Unity - "fail to re-activate dialog" appe... Read more
Development build AngryBots crash on lower memory devices
Steps to reproduce:1. Build and run AngryBots project. Development build should be enabled.2. Connect to profiler3. After some time ... Read more
In Flash the cos() and sin() functions in vertex shaders are
Steps to reproduce:1. Open attached project and open the scene "SinCosBug_scene".2. Look at the two curves in the scene. The top one... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project