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Crash on RevealInFinder when building a project in headless mode
Reproduction steps:1. Setup a headless Windows machine2. Setup the “repro” project3. Run the Editor with: "C:\Program Files\Unity\Hu... Read more
[LightProbes] With continuous baking enabled and baked light, light prob...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Light probe bug' scene3. Notice light probes in the scene affect... Read more
In UI Builder the parameter "Inverted" of a Slider element gets checked ...
Steps to reproduce:1. Create a new 3D project2. In the Toolbar select Window > UI Toolkit > UI Builder3. In the Library pane o... Read more
[LightModule] Lights are not cleared when Stop() and Clear() are called.
Repro steps:1. Open Scene1 from attached project.2. Press Play3. Press the Space button to stop the particles4. Observe how the part... Read more
Errors when importing prefab from Unity Package file
Reproduction steps:1. Open the project from "PGF1Grading.zip"2. Import assets from Unity Package from a file "CivitareseFrank_Week3P... Read more
Game Objects are moved to different place when duplicating prefabs
How to reproduce:1. Open the attached 'Project World - Systems prototype.zip' project2. Go to Project tab -> 'Scenes' folder and ... Read more
[VFX Graph] ArcCone Direction computation is wrong in Base Mode
Steps to reproduce: import the provided package drop the asset VFXG_BugRepro_ArcCone_NormalBase.vfx in the scnene. Open the vfx. In ... Read more
Non consistent "Editor Only" label position in the "Library" section
Steps to reproduce: Create a new project Go to Window -> UI Toolkit -> UI Builder Go to the "Library" section and click the ke... Read more
Nested asset name will not update in Project View if renamed from a script
How to reproduce:1. Open the attached project2. Select TestAsset in the Project View3. In the Inspector type in a new name at Nested... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
All about bugs
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