Search Issue Tracker
[Netcode] GhostFieldAttribute.MaxSmoothingDistance is of type int instea...
Reproduction steps:1. Open the attached project "netcodeProj"2. Observe the Console Expected result: No errors appear in the Console... Read more
Emission Shader variants are not included in Build when it's referenced ...
How to reproduce:1. Open the user's attached "To Delete.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build And Run... Read more
Crash on mono_gc_wbarrier_range_copy when reimporting changed script
How to reproduce:1. Open the attached project from "case_1322471.zip"2. Open scene "SeaGauntlet" under "Assets/Scenes"3. Enter Play ... Read more
[ShaderGraph] Global illumination emission field is decoupled from the e...
Steps to reproduce: 1. Create a new URP project or open an existing one2. Create a new Shader Graph by selecting Create > Shader ... Read more
[iOS][UAAL] Crash on assertion failure in Corridor Lighting Example on i...
Steps to reproduce:1. Download the setup files (corridor-uaal.zip) and unarchive2. The archive will contain a native iOS app project... Read more
[XR SDK] [OpenXR] ActionBasedController.SendHapticImpulse is not sending...
Reproduction steps:1. Open the attached project ("VR.zip")2. Open the "WorldInteractionDemo" scene3. Enter Play mode4. Press the gri... Read more
Crash on TiledTextureManager::CreateTexture when creating a large amount...
Reproduction steps:1. Open the attached project ("ReproScene.zip")2. Open scene "Crash"3. Select "Crasher" GameObject in Hierarchy4.... Read more
NullReferenceException being spammed when Addressables Groups window is ...
How to reproduce:1. Open attached project "test BUILDING and ASSET BUNDLES 2018.4.zip"2. Open Addressables Groups window Expected re... Read more
[Android] ~(10 to 15)s difference between using enabled/disabled Autocon...
How to reproduce:1. Create a new empty project2. Set up the device to work through adb WIFI (how to info is attached in the notes be... Read more
Texture assets do not have a Check Out button
Reproduction steps:1. Create a perforce workspace2. Move the user's attached project inside the workspace3. Open the project4. Confi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used