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Force quitting Visual studio before it launches makes MonoDevelop appear
Steps to reproduce: 1. Open any project 2. Set external code editor as Visual Studio 3. Create any script 4. Double click to open in... Read more
After you change a scene in Scenes in Build, Unity builds a previous scene
Steps to reproduce: 1. Open the attached project (New Unity Project 13.zip) 2. Switch to Windows Store 3. Build and Run the Menu3d s... Read more
[Timeline] Audio track doesn't stop playing when editor looses focus
To reproduce 1. Open attached project 2. Run AudioTrackBug scene 3. Minimise editor or open any other application while scene is run... Read more
Reference to Assembly-CSharp.dll is generated instead of Assembly-CSharp...
To reproduce: 1. Open the project, attached by the tester (badReference.zip) in 5.6.2f1 2. Open the file Assembly-CSharp-Editor.csp... Read more
Deleting a file and trying to observe changes in Collab has no handler
Steps to reproduce: 1. Open any project, set up collab 2. Create new script, publish it 3. Delete said script 4. In Collab dropdown ... Read more
VR Stereo Display is named as null when calling XRSettings.loadedDeviceName
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure that XR is enabled and Stereo Display is set (Edit > Pro... Read more
"Uncheck 'Scripts Only Build' and try again." error is thrown when "Scri...
Steps to reproduce: 1. Create a new project 2. Open Build Settings 3. Check Development Build 4. Check Scripts Only Build 5. Uncheck... Read more
[Auto][PLM] Lightmap indices of 4K Lightmaps are assigned incorrectly
4K Lightmaps look corrupted when generating lighting with Progressive Lightmapper in auto mode Steps for reproduction: 1) Download... Read more
Clicking on a prefab while in play mode calls Awake on that prefab conti...
Clicking on a prefab while in play mode calls Awake on that prefab continuously Repro Steps: - Download the Tanks project form the... Read more
[PLM] Atlas packing of lightmaps is not optimized
Progressive lightmapper unnecessarily splits UV charts into multiple lightmaps Steps for reproduction: 1) Open the scene `Lightmap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed