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[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import Changing colorspace causes assert in the console 1. Open ... Read more
[Android] Gunzipped archives in StreamingAssets are forcefully extracted...
To reproduce: 1. Download and open attached "test_android.zip" project. 2. Go to Build Settings and build the apk. 3. Extract built... Read more
Blue "(Default Value)" does not appear when deleting keys from Curves wi...
The blue "(Default Value)" text does not appear when deleting keys from Curves window, but works as expected when deleting keys in t... Read more
[Android][GLES][AntiAliasing] application crashes on device if texture u...
How to reproduce: 1. Open the attached project 2. Make sure that "video_1_mat" texture has Anti-Aliasing set 3. Build and run on An... Read more
[VideoPlayer] video is stuttering after one H.264 or VP8 video finishes ...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Let first video play till the end 4. Click on n... Read more
[OpenGL][AntiAliasing] Video doesn't play, scene renders some random pla...
How to reproduce: 1. Open the attached project 2. Open and Play Render Texture scene 3. Click on next video (>|) button twice 4. Cli... Read more
[5.6] Build crashes while unloading scenes asynchronously and loading th...
Repro steps: 1. Open the "MinimalReproProject" project and build it for Windows (Development Build and Script Debugging enabled) 2.... Read more
[Regression][Android] If multi resolution splashes are present they are ...
Steps to reproduce: 1. Open attached project 2. Switch to android platform 3. Build and Run project on a device Expected result: F... Read more
The normal of hit is wrong when calling NavMesh.Raycast
Steps to reproduce: 1. Open the attached project 2. Open the Assets/Main.unity scene 3. Play the scene 4. Observe the Console Window... Read more
[Main] Sim space changes made to a particle system prefab instance get r...
Repro steps: 1. Open Scene1 from the attached project in a Unity version prior to 5.5 2. In the hierarchy, nested in the "Opposite" ... Read more
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