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Uninformative Burst Compiler "failed running" error is thrown when build...
How to reproduce:1. Download the project from the cloud2. Open the project3. Build the project4. Inspect the errors Expected result:... Read more
[Asset Bundles] Terrain shaders are not loaded when Terrain is loaded fr...
How to reproduce:1. Open the attached project ("case_1182139-TerrainBundles.zip")2. Open the repro scene ("SampleScene")3. Build Ass... Read more
Light Probe Group - Unable to see any probes
To reproduce- Open a new unity project- Add a Light Probe Group (Gameobject -> Lighting -> Light Probe Group)- Change the tran... Read more
[Deployment Management] "Build and Run" button should be disabled when m...
"Build and Run" button should be disabled when making a build of other target platforms Steps to reproduce:1) Create a new project w... Read more
[VFX Graph] Editor crashes when a duplicated node is modified while the ...
When one of the Node under Graph window is reset from the Inspector, NullReferenceException is thrown also it can't be deleted and t... Read more
[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...
When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more
[ProBuilder] Offset in UV editor doesn't update as you're moving the han...
The offset values in the UV editor do not update as you're moving the handle, only after you let go of it.This is not consistent, as... Read more
Unable to remove 'Universal/Unable to remove Universal Additiona' compon...
How to reproduce:1. Open attached project "ComponentDataDelete.zip" and scene "Menu"2. In Hierarchy window, select "Camera" object3.... Read more
Reparenting an entity throws a InvalidOperationException when entity is ...
How to reproduce:1. Open attached project ("Reparenting break.zip")2. Enter Play mode Expected result: Entity is successfully repare... Read more
Editor Windows Layout is being saved/loaded incorrectly when saving undo...
How to reproduce:1. Open attached project "layoutbug.zip"2. Undock Scene Window3. Move Scene Window to be slightly out the screen of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes