Search Issue Tracker
[iOS] System.Net.WebException when using HTTPS and a duplicate root cert...
Reproduction steps: 1. Open the project in "manual-certificate-bug.zip" and build for iOS 2. Deploy to an iOS device and inspect the... Read more
[Shader Graph] Unsave icon (*) does not disappear from the shader name o...
-Unsave icon (*) does not disappear from the shader name on saving for HDRP shaders. -It disappears when saving shader twice. -It oc... Read more
[HDRP] Save Scene pop up appears twice while restarting editor after cha...
Save Scene pop up appears twice while restarting editor after changing the configuration to HDRP+DXR. Steps to repro: 1. Create ane... Read more
Selecting a game object before entering play mode stops instantiation of...
If you are using variables from a Bolt Scene class, they are visable in the heirarcy, when in play mode. If you select a game objec... Read more
FBX is included in Build when Particle System Renderer Mode is changed f...
Reproduction steps: 1. Open the attached project "AssetBeingIncluded.zip" 2. Create a new Scene and in the Hierarchy window a Partic... Read more
[macOS] Missing Profiler.EndSample and Non matching Profiler.EndSample e...
How to reproduce: 1. Create and open a new project 2. In the Menu bar, go to Window > Analysis > Profiler 3. Make sure profiler is r... Read more
[Profiler] Counter makes it look like profiler has "lost" data
steps to repro: 1. set the profiler capture limit in preferences to max (2000) 2. open profiler 3. profile edit mode for over 2000 f... Read more
[Packman] Files aren't checked out when they are made writable by Packag...
How to reproduce: 1. Create and open a new Unity project 2. Set up perforce version control on it and close the project 3. Open "man... Read more
Crash in WebViewWindowPrivate::SetNewParentWindow(void*) when closing Un...
How to reproduce: 1. Create a new Unity project 2. Reset the Editor layout to 'Default' 3. Open Window > General > Services window 4... Read more
[MacOS] Slow editor performance in scene view before entering playmode
steps: 1a. Open Unity Hub (Note: issue does not repro if you open Unity app directly in Finder) 1b. open a new URP template (using 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph