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1
votes
Won't Fix

[Bolt] Bolt 1 Graph Context menus do not respect their Node Variable pos...

Package: Visual Scripting

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Jul 18, 2020

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Version/s: 1.4.12

Reproduction steps: 1. Open the attached project "BoltRepro.zip" 2. In the Project window under the "Assets" folder open "Repro Flow... Read more

0
votes
Fixed

[Graphics]Android build with Compute Skinning option causes broken blend...

Mobile Graphics

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Jul 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps: 1. Open the attached "1260887.zip" project 2. Build to an Android device 3. Observe the provided eye blinking mo... Read more

2
votes
Duplicate

NullReferenceException when passing a NativeArray<Entity> to a struct

Package: Entity Component System (ECS)

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Jul 09, 2020

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Version/s: 0.13.0-preview.24

How to reproduce: 1. Open user attached project "AStarErrorReport.zip" 2. Open "AStarErrorTest" Scene 3. Enter Play Mode and observe... Read more

0
votes
Fixed

[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...

OpenGL

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Jul 10, 2020

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Version/s: 2018.4, 2018.4.0f1, 2020.1

Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more

0
votes
Won't Fix

SocketAsyncEventArgs.Completed is not invoked when Client socket receive...

Mono

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Jul 16, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps: 1. Open the attached "case_1263596.zip" project 2. Load the "SampleScene" 3. Run "Server.exe" in the Project win... Read more

0
votes
Fixed

[URP][2D] Shadow caster 2D changes shadowing on itself when reactivating...

Package: Scriptable Render Pipeline Universal

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Jul 18, 2020

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Version/s: 9.0.0-preview.14

How to reproduce: 1. Open attached project "case1264072.zip" and scene "ShadowTest" 2. Observe the Game window 3. Select the Shadow ... Read more

0
votes
Fixed

Invalid effector for CustomOverlay attribute.

Package: Visual Scripting

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Jun 08, 2020

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Version/s: 1.4.11

[Original Issue|https://support.ludiq.io/communities/5/topics/4947-invalid-effector-for-customoverlay-attribute] - Needs More Inform... Read more

3
votes
Fixed

Texture Assets are reimported when the launched Editor is recovering fro...

Asset - Database

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Jul 18, 2020

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Version/s: 2019.2.0a9, 2019.3.8f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (TextureReImportTest.zip) 2. Open the Assets/Scripts/BreakTheTextures.cs script 3. ... Read more

1
votes
Fixed

[ShaderVariantCollection] Impossible to add a shader to SVC when the sha...

Shader System

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Jul 20, 2020

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Version/s:

STR: 1. Create a new project 2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.ht... Read more

0
votes
Won't Fix

Duplicating object variable does not work

Package: Visual Scripting

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Jun 08, 2020

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Version/s: 1.4.11

*Note:* [Original Issue|https://support.ludiq.io/communities/5/topics/5035-duplicating-object-variable-does-not-work] - Pending Revi... Read more

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