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Script component does not get attached if any script contains syntax errors
To reproduce:1. Open the attached project (it contains the main camera and a script attached to it which intentionally cause some co... Read more
Contextual menu is placed badly when "Select" dialog is invoked
To reproduce:1. Create a new project2. Select the main camera3. Click on the circle that's on the right of Camera component Target T... Read more
Adding a script to a game object when any of the scripts contain errors ...
To reproduce:1. Open the attached project (it contains a game object and a script with some syntax mistakes)2. Try to drag the "test... Read more
Missing Beast.dll on 4.5a5
After I install, I can only open 4.5a5 once. After that I get an error that states "The program can't start because beast32.dll is m... Read more
Missing "new" in AndroidJavaRunnable documentation
In http://docs.unity3d.com/Documentation/ScriptReference/AndroidJavaRunnable.html in the C# example, the line:"activity.Call("runOnU... Read more
Audio does not start at the begining when streaming
To reproduce:1. Download the project attached2. Play scene "case1"3. The audio streaming does not start at the begining of the clip4... Read more
Mono/Unity does not perform null checks properly
To reproduce:1. Open the attached project2. Attach the script to the Main Camera3. Run the scene4. Observe the logs in the console5.... Read more
Specular Reflections are broken on spotlights and shadows
To reproduce:1. Open attached project2. Open scene "Directional Lightmap_Test"3. Notice the spotlight and shadow on the wall - they ... Read more
Crash, when adding a box collider, then reverting to prefab
To reproduce:1. Create a prefab without any colliders2. Place an instance of the prefab in your scene3. Add a box collider to the in... Read more
Loop animation breaks when setting animation compression to Optimal
Steps to reproduce : - import the project attached- open the scene "Loop Bug"- go to Character>Animation and select the Sprint_Lo... Read more
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