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[Android] AndroidJavaObject.findClass() is not working when using Googl...
To reproduce:1. Open attached project "Example.zip"2. Build and run to Android device3. When application opens press Load Service Bi... Read more
[IMGUI] Expand icon for "On Demand Remap" Property doesn't work
"On Demand Remap" expand icon in "Materials" property under Import Settings is not getting clicked. refer attached video. Steps to r... Read more
The NavMeshAgent can not arrive at the Destination if there is the Nav M...
To reproduce: 1. Download attached "New Unity Project.zip" project and open in Unity2. Open "SampleScene" scene3. Enter to Play mode... Read more
[iOS 13] UnityWebRequest.SendWebRequest() crashes when opening local fil...
How to reproduce:1. Build the "WebRequest_Crash.zip" project for iOS2. Open the Xcode project of the build3. Unity-iPhone > Edit ... Read more
[tvOS] [Game Center] Social.ShowAchievementsUI() doesn't work anymore af...
How to reproduce:1. Build the attached project for tvOS2. Build & Run the app to Apple TV via Xcode3. Wait till Game Center dash... Read more
[macOS] Frame Debugger causes Game and Frame Debugger windows to flicker...
How to reproduce:1. Open the "Repro.zip" project2. Open the "SampleScene" scene3. Window > Analysis > Frame Debugger4. Enable ... Read more
[iOS] Screen orientation is not correct after change orientation via scr...
The screen orientation is not correct after change orientation via script, lock iPhone screen and unlock iPhone screen, then screen ... Read more
Cache Server Default IP address field's input is cropped
How to reproduce:1. Create a new project2. Edit > Preferences > Cache Server (global)3. Enter 'g' key in Default IP address fi... Read more
Generated Visual Studio Solution file throws an error when project name ...
How to reproduce:1. Create a new project containing "^" symbol2. Open Build Settings window (File->Build Settings...)3. In Build ... Read more
Asset will return null even if that Asset exists when calling Resources....
How to reproduce:1. Open the attached project in editor.2. Notice the error log "EditorInit could not get the TestScriptable asset" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject