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ILPostProcessor causes DLL's that link to UnityEngine.UI.dll to fail and...
How to reproduce:1. Open attached project "1TestMirror.zip"2. Right click the TestScript in the project3. Select Reimport Expected r... Read more
[iOS 14] Screen is black before the splash screen appears
Reproduction steps:1. Open project in "Project.zip" and build it for iOS (any scene)2. Open Xcode project generated3. In project nav... Read more
Error appears in the Console when triggering a build from the compilatio...
How to reproduce:1. Open the user's attached project2. In the top bar menu select Support > Build Dev Player3. Wait for the build... Read more
[HDRP] Area Lights shadow artifacts are shown in the Game view when Use ...
How to reproduce:1. Open the user's attached "AreaLightsShadowsRepro.zip" project2. Open "SampleScene" Scene3. Disable "Use Render G... Read more
MissingReferenceException when Reimporting All Assets with Domain Reload...
How to reproduce:1. Open the attached project "KalsiumHeroes.zip"2. Open Assets/App.unity3. Reimport All Assets (Assets > Reimpor... Read more
[UI Builder] VisualTreeAsset.contentHash is not updated after saving whe...
How to reproduce:1. Open the attached project's Scene labeled "TestScene"2. Open the UI Builder window (Window->UI Toolkit->Ui... Read more
ReadOnly labels value can be changed when moving it's slider if the labe...
How to reproduce:1. Open the user's attached "UIToolkitReadonlyIssue-2021.1.zip" project2. Go Test -> MyEditorWindow3. Click on "... Read more
Crash on FMOD::ChannelGroup::addGroup when importing MIXER file with FMOD
How to reproduce:1. Open the attached project from "1335777casefmod.zip"2. Observe crash Reproducible with: 2021.2.0a16Not reproduci... Read more
Editor crashes when executing Undo action after Audio Source component i...
Reproduction steps:1. Open the attached project ("1335691R.zip")2. Open the "Cube" prefab3. Add Audio Source component to prefab4. E... Read more
Prefab doesn't get enabled in the Hierarchy after changing Scene and the...
How to reproduce:1. Open the user's attached "SetActiveTest.zip" project2. Open the "SetActiveTest" Scene3. Enter Play Mode4. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera