Search Issue Tracker
Fixed in trunk
Votes
0
Found in [Package]
1.0.0-preview.14
Issue ID
1336924
Regression
No
[UI Builder] VisualTreeAsset.contentHash is not updated after saving when UXML files uses an USS
How to reproduce:
1. Open the attached project's Scene labeled "TestScene"
2. Open the UI Builder window (Window->UI Toolkit->Ui Builder)
3. Make an edit in the "test.uxml" file
4. Save the file
5. Preview the log in the Console Window
6. Add a Style Sheet
7. Make a change to the "text.uxml" file again
8. Preview the Console Window
Expected result: The content hash is updated
Actual result: The content hash is not updated
Reproducible with: 1.0.0-previrew.14 (2020.3.10f1), 2021.1.8f1, 2021.2.0a17
Couldn't test with: 1.0.0-preview.14 (2019.4.27f1, content hash property is internal), 2018.4.27f1 (Package not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version trunk):
Fixed in Unity 2021.2.0a21 and above