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[GI] Lightmap reference is lost when static object is moved
Steps to reproduce:1. Create new HDRP Template project2. Move static object3. Save the scene4. Enter Playmode- observe that lightmap... Read more
WebGL build renames referenced DLL file to .exe and then cannot find it ...
Reproduction steps:1. Open the user's attached project "Edgar-Repro.zip"2. Build the project for the WebGL platform Expected result:... Read more
[HDRP] Path tracer issue with lamps in the HDRP template
Reproduction:1) Create a new HDRP template2) Run wizard for DXR setup3) Add path tracing with default settings4) Find the lamp in th... Read more
[HDRP] Need to update HDRP wizards documentation
The location of HDRP wizard is outdated in the doc Read more
Editor crashes after constantly creating and deleting GameObjects with s...
How to reproduce:1. Open the attached project ('TMProTestProject.zip')2. Build and run the project (or simply enter Play Mode)3. Pre... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps:1. Open attached project "case_1339471-PinballFlipper.zip"2. Open the Scene "SampleScene"3. Make sure both Game v... Read more
UnityYAMLMerge does not work with with TortoiseSVN
Reproduction steps:1. Open attached project "SmartMerge_TestSetup.zip" in version that's to be tested2. Setup UnityYAMLMerge (https:... Read more
[macOS][HDRP] Game window framerate is lower when first starting a scene...
Reproduction steps:1. Create a new HDRP template project2. Make sure Scene and Game windows are docked in the same tab3. In the Game... Read more
[Package Validation Suite] NullReferenceException appears when adding pa...
How to reproduce:1. Open the attached "case_1338401.zip" project2. Open the Package Manager3. Select "add package from git URL" and ... Read more
Cannot select any fields for objects in Analytics Event Tracker
Steps to reproduce:1. Open attached analytics-library-test-project.zip Unity project2. Open "Test" scene3. Select "GameObject (2)" g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class