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[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...
To reproduce: 1. Create a new project 2. Create 2 scripts 3. Push to collab 4. Open both scripts on any script editor(i.e. MonoDevel... Read more
Upon opening project, Scene View won't render
To reproduce: Open project Expected: Scene View renders Actual: Scene View is grey (or black if clicked on). You can still select o... Read more
[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...
1. Open attached Unity project "AnimationLoopBug.zip" (OC link) 2. Import any animation from "animations.zip" 3. Check out "Editor/M... Read more
DownloadHandler with a preallocated byte array still generates per frame...
To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip) 2. Open the "scene0" scene 3. Enter Play mode ... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps: 1. Create a New project 2. Set Build Target to Android or WebGL 3. Window > Light... Read more
Editor crashes in GameObject::GetSupportedMessagesRecalculate when a spe...
To reproduce: 1. Open the project, attached by user (see download link in edit) 2. Build the project for Windows standalone Expect... Read more
Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene 2. Open the "Expand" script, notice that the Mesh Vertex data (along with its ... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce: 1. Open the attached project 2. Open Player Settings and notice Dynamic Batching is enabled 3. Press File/Build ... Read more
[MSBUG][UWP] [Xbox One] Gfx.WaitForPresent takes significantly longer wi...
Gfx.WaitForPresent takes almost twice as long when a UWP project is built for Xbox (Screenshots attached) Launching UWP build on PC ... Read more
ScriptedImporter fields not displayed as read-only in Inspector
Steps to reproduce: 1. Open attached Unity project "ScriptableImporter_EditableAsset.zip" 2. Click on Test.qte 3. Look at the Inspec... Read more
All about bugs
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