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2
votes
Won't Fix

[WP8.1] Material with high tiling values does not render its texture cor...

WP8.1

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Feb 21, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more

0
votes
Fixed

Prefabs with a Light Component are listed in the Light Explorer when the...

Shadows/Lights

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open the user's attached "New Unity Project (5).zip" project2. Open the "SampleSceneMany" Scene3. Go to Window -... Read more

0
votes
Won't Fix

Incorrect ZTest when using a Custom Shader for non-Standalone Target Pla...

Graphics Optimization Systems

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Aug 02, 2024

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Version/s: 2022.3.39f1, 6000.0.12f1, 6000.1.0a7, 6000.2.0a1

Reproduction steps:1. Open the attached “RimLightBug.zip“ project2. Make sure that a non-Standalone platform is selected (File > ... Read more

0
votes
Duplicate

Collab and debugallocator do not work together on 2017.1

Collab

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Apr 28, 2017

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Version/s: 2017.1.0b3

Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting t... Read more

0
votes
Fixed

[Experimental] Undoing the adding of composite collider crashes in Compo...

Physics2D

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Aug 28, 2016

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Version/s: 5.5.0a6

How to reproduce:1. Open user attached project2. Open scene 'sdagfhg'3. In hierarchy navigate to Tile map > Layer4. Remove 'Compo... Read more

3
votes
Fixed

'Frame not in module' when stepping into partial class if NodeCanvas is ...

Scripting

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Dec 21, 2016

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Version/s: 5.5.0p1

How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more

0
votes
Fixed

LODs array is not updated instantly when inserting new LODs

Optimization

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Jun 14, 2022

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Version/s: 2022.1.0a15, 2022.1.0b8, 2022.2.0a4

Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more

0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

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Feb 12, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more

0
votes
Fixed

GPU lightmapper isn't detecting the discrete Intel IRIS Xe MAX GPU with ...

Progressive Lightmapper

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May 30, 2022

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Version/s: 2020.3.34f1, 2021.3.15f1

Open a project using the GPU lightmapper on a machine with a discrete Intel® IRIS Xᵉ MAX GPU with 4GB dedicated memory. Observed res... Read more

0
votes
Fixed

[VisionOS] Opening and closing Swift UI in visionOS application mutes Un...

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Jul 29, 2024

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Version/s: 2022.3.39f1, 6000.0.37f1, 6000.3.0a1

1. What happenedWhen any native Swift UI is dismissed, Unity audio is muted. Audio may also mute immediately after the application s... Read more

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