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[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more
Changes in behavior of AnimatorIK while editor is stopped
fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
[Quick Search] Quick search window is not getting refreshed for added co...
The quick search window is not refreshing for added components of the game object and is refreshing properly for other components of... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting t... Read more
.png files throw "Could not create asset" errors when installing a packa...
Reproduction steps:1. Create a new project2. Open the Package Manager window3. Click "+" > "Install package from git URL..."4. In... Read more
'Frame not in module' when stepping into partial class if NodeCanvas is ...
How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more
[Rendering] Reset functionality is not working for Occulusion Portal
Reset functionality is not working for Occulusion Portal Steps to Reproduce: 1. Create a new project2. Hierarchy > right-click &g... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more
DLSS smearing artifacts when idle animation repeats
How to reproduce: 1. Open the project “IN-98414_DRS_UnityBug”2. Navigate to DRS → GameRunner3. Click “Run”4. Click “New Game”5. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons