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0
votes
Fixed

[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...

Progressive Lightmapper

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Sep 30, 2019

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Version/s: 2020.1.0a7

Steps to repro:1. Open the attached project and 'SampleScene' scene;2. In the Lighting window click 'Generate Lighting' button;3. Wa... Read more

0
votes
Won't Fix

[UWP][19.2] Build fails when using Burst with Mixed Reality Toolkit

Universal Windows Platform

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Sep 27, 2019

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Version/s: 2018.4.0f1, 2019.1.14f1, 2019.2.0a1

Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project Results: Build will fail with a Burst compi... Read more

0
votes
Duplicate

[SerializeReference] Inspector shows the wrong editor for fields that us...

Scripting

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Oct 08, 2019

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Version/s: 2019.3

1) Add script InspectorBug.cs to project and attach to a GameObject 2) Notice that the editor is different. The [SerializeReference]... Read more

4
votes
Fixed

[Linux] Adding terrain tools package makes an endless loop of importing

Package: Terrain Tools

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Oct 02, 2019

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Version/s: 3.0.1

To reproduce:1) Create a new project2) Select "Window -> Package Manager" in the top bar3) Reveal preview packages4) Install Terr... Read more

0
votes
Duplicate

[SerializeField] UnityEvent generic type can not be resolved when using ...

uGUI

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Oct 04, 2019

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Version/s: 2020.1.0a8

1) Add component UnityEventBug to a GameObject2) Notice that the SerializeField field does not have a type argument.3) Interact with... Read more

1
votes
Fixed

Missing Profiler.EndSample errors appear after switching profiling target

Profiling

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Sep 03, 2019

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Version/s: 2019.3.0a9, 2020.1.0a1, 2020.1.0a3

How to reproduce:1. Create a new Unity project2. Build and Run with Autoconnect profiler enabled in Build Settings on an Android dev... Read more

0
votes
Not Reproducible

[Cache Server] Crash on opening this particular project only if Cache Se...

Asset - Database

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Oct 08, 2019

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Version/s: 2019.3.0b5

The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more

1
votes
Fixed

[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Defa...

2D

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Sep 20, 2019

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Version/s: 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene"2. Observe top white tiles having woodp... Read more

0
votes
Fixed

Crash on ParticleSystem::SyncJobs when using ParticleSystem.TriggerModul...

Visual Effects - Legacy

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Sep 27, 2019

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Version/s: 2019.1.0a8, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project2. Open the SampleScene3. Enter the Play Mode Reproducible with: 2019.1.0a8, 2019.2.8f1, 20... Read more

0
votes
Fixed

2D URP Lights - Moving the Shadow Intensity slider causes the scene to d...

Package: Scriptable Render Pipeline Universal

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Oct 07, 2019

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Version/s: 7.1.2

Moving the Shadow Intensity slider on a 2D light causes the scene to disappear. Steps to reproduce- Open the attached project in 201... Read more

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